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Expert Summer 08

Friday, June 6, 2008

game developer advice on game design

The most important piece of advice the developers gave us is that free roam would be easier than a path game. They also said that not having scoring would save time as well. This will allow us to spend more time on other parts of the project.
Posted by Dante at 3:09 PM

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Blog Archive

  • ▼  2008 (24)
    • ▼  June (24)
      • Developer Advice on Game Design
      • Developer Advice On Game Design
      • game developer advice on game design
      • Important advice
      • game developer advice
      • Developer advice on game design
      • Get off the lawn design
      • Design Activity
      • Donkey Kong Design Activity
      • "Get Off the Lawn!"Design Activity
      • Donkey Kong-Design
      • get of the lawn
      • exergame creation
      • exergame creation
      • Exergame Creation
      • Exergame Creation
      • Exergame creation
      • Exert Game Creation
      • Exergame Brainstorming
      • Exergame Programing
      • exergame brainstorm session
      • Exergames Brainstorm session
      • exergamebrain storming
      • Exergame Brainstorming

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